


Wing commander privateer instro series#
The series also pioneered a lot of technology and advances we take for granted nowadays. The game setting is influenced by the interest of Chris Roberts (creator of the series) in Top Gun (the player character's callsign, established in later Canon, is Maverick, for example), as well as Star Wars (see the final mission of Wing Commander III, among other examples). The player is a fighter pilot serving, in most games, in the Terran Confederation Space Force. when they're not being blown to dustbunnies by much smaller space fighters, as is often the case. Mighty warships face off against one another. In the 27th century, the depths of space are host to brutal wars being waged by brave men and women (and cats, and bugs). PAGES WILL BE DELETED OTHERWISE IF THEY ARE MISSING BASIC MARKUP.Ī series of space-based Flight Sim and combat games from Origin Systems, Inc., dating back to 1990 with spinoffs including one movie, animated series, novels, even a few action figures. DON'T MAKE PAGES MANUALLY UNLESS A TEMPLATE IS BROKEN, AND REPORT IT THAT IS THE CASE. THIS SHOULD BE WORKING NOW, REPORT ANY ISSUES TO Janna2000, SelfCloak or RRabbit42. The Trope workshop specific templates can then be removed and it will be regarded as a regular trope page after being moved to the Main namespace.

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Wing commander privateer instro manual#
Before making a single edit, Tropedia EXPECTS our site policy and manual of style to be followed.I was wondering if anyone might have any advice, or possible fixes/alternative wrapper suggestions? Based on my Google searching, I don't imagine I will have much luck, but thought I would ask here to clarify. I could run the DOS version, which gives me nice crisp scaling, but then the FMV sequences obviously lack in detail, and I was kind of hoping for the best of both worlds. Right now, I'm running the Win version with reshade to attempt to sharpen what I can, but it's not ideal. I have tried alternative settings like ddraw and direct3d with dgVoodoo in place, but at best, I get everything at the top left of my display at the games original resolution (Not respecting any of dgVoodoo's scaling options), or at worst, no video at all (audio only). I currently have the game running in OpenGL mode based on the default settings of the renderer.cfg file. As it stands, it seems that the game is being bilinearly scaled to my desktop resolution (2560x1440), so when in game, the UI is a bit blurry.

Recently tried out WC4 and while it runs without issue, I was a little disappointed to find that I cannot seem to get something like dgVoodoo to run with it, to allow me to run the game with nearest neighbor or integer based scaling.
